Bachelor of Science in Entertainment and Multimedia Computing
The Bachelor of Science in Entertainment and Multimedia Computing (BSEMC) program is the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions. It includes various applications such as in science, entertainment, education, simulations and advertising.
Digital Animation Technology is the study and application of fundamental and advanced theories and advanced techniques in 2D and 3D animation, use and development for advancement of animation technologies, and production of commercially acceptable and viable solutions for different platforms such as broadcast, web and mobile cast.
The BSEMC program, major in Digital Animation Technology aims to prepare students to be digital animation professionals who are equipped with both creative and technical knowledge, skills and values in conceptualizing, designing, and producing animation produc t s and solutions, and in managing such projec ts over different technology platforms. The program enables the students to be k nowledgeable of the whole pipeline of Digital Animation projec ts. The students will acquire the independence and creative competencies to articulate project design and requirements of new projects, not necessarily based on standard templates.
Game Development is the study and application of fundamental and advanced theories in game design, scientific simulations, use and development of gaming technology and tools, and production of commercially acceptable digital games and viable solutions for use in entertainment and scientific applications.
The BSEMC program, major in Game Development aims to prepare students to be game development professionals with specialized knowledge, competencies, and values in designing, developing, and producing digital games and/or tools, and in managing game development projects for various applications.